top of page
IMG_2073_edited_edited.jpg
Foodgasm Anchor
Hero Image 3_2x.jpg

Siddharth Kudgunti

Project Overview

The Product:

Kay’s Food Delivery app is one common platform for all the restaurants in the town. The target audience are the one who don't have time to go and pick their meals due to the tight schedule. Our app will help the user order a meal and can get it delivered at their doorstep or can pick the order from the restaurant so that they can manage their time accordingly

Project Duration:

January 2022 to March 2022

The Problem:

Busy workers and commuters lack the necessary time to prepare their meals

Back l_edited.png

Project Overview

The Product:

                 Foodgasm's Food Delivery app is one common platform for all the restaurants in the town. The target audience is the one who doesn't have time to go and pick up their meals due to their tight schedule. Our app will help the user order a meal and can get it delivered at their doorstep or can choose the order from the restaurant so that they can manage their time accordingly

Project Duration:

January 2022 to March 2022

The Problem:

Busy workers and commuters lack the necessary time to prepare their meals

The Goal:

Design an app that can deliver the food at doorsteps and provide notifications and the status of the orders.

My Role:

UX Designer from conception to delivery

Responsibilites:

               I was conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

Back l_edited.png

Understanding The User

User Research: Summary

                I’ve conducted a survey and created an empathy map to understand users so that I can design the product. The most common users are adults who are working professionals.

 

               The most important factor which I came to know after my research is that minor details also matter a lot. Like having proper info on the dishes helps users decide on the dishes or just having a simple UI without overwhelming information on the home page can help users search for their desired food and order it

User research: pain points

Untitled_Artwork 3_edited.png

Time is really an important factor for the people who work in shifts and tight schedule

Star 2_edited.png

Too much of informations on the homepage makes few users confused and cluster

Star3_edited.png

Not providing proper images and details of the dishes makes users not to try different dishes

Stars 4_edited.png

The user needs to know where their order is or needs to know if it's getting delayed.

Persona 1: Riya

Google UX Design Certificate - Persona [Template].png
P2_edited.png
P1_edited.png

Persona 2: Shay

Google UX Design Certificate - Persona [Template] (1).png
P2_edited.png
P1_edited.png

User journey map:

Persona: Riya

Goal: Have a simple and sober food delivery app which can update me of the orders due to any situation

Screenshot 2022-06-08 133805.png
Back l_edited.png

Starting the Design

Paper Wireframe:

                 Taking time to iterate for each screen helped to find new ideas which can be used in the wireframe and also helped me to address the pain points. E.g. for the home page, I’ve added the list of previous orders to make it quick and time-saving

D3_edited.png
Screenshot 2022-06-08 134607.png
D1_edited.png
D2_edited.png
D_edited.png

Digital Wireframe:

For the initial phase of the design I made use that I’ve addressed the problem that is time constraint

Just by clicking on any of the previous orders it will navigate to the order page

Group 155.png
Untitled_Artwork 2_edited.png
Untitled_Artwork 2_edited_edited.png
Untitled_Artwork (5)_edited.png

Just by clicking on any of the previous orders it will navigate to the order page

This section will help the users who would like to try out new different things

Untitled_Artwork (5)_edited.png

Low Fidelity Prototype:

                  Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected was ordering their previous orders and adding items from the menu and completing the order process

Screenshot 2022-06-08 140508.png

View Foodgasm's Delivery App: Low Fidelity Prototype

Usability study: findings

Round 1 Findings:

Ack 3_edited.png
  1. The user wants to order quickly

  2. The user wants notification of the status of the order and the time for the delivery

​​

Round 2 Findings:

Ack 3_edited.png
  1. Pop-up for the added item should make it catchy

  2. Single-use of colour for all the headers

  3. Change the colour of theme based on the type of food selection (if possible)

​​

Back l_edited.png

Refining the Design

Mockups:

                   In early design, there was a dedicated space for the Offers and under Recommendations, there was no separation between dishes and restaurants. After the usability study, there is a dedicated page for Offers and users can toggle between Dishes and Restaurants under the Top-rated section

Before Usability Study

Group 155.png
Arrow study_edited.png

After Usability Study

Group 156.png

Mockups:

                  The second usability study helped me to recognise that users were getting confused about the highlighted parts of the header as an actionable element. Hence to avoid that I had to make the colour of the header monochrome

Arrow study_edited.png

Before Usability Study 2

Group 156.png

After Usability Study 2

Group 157.png

More Screens....

Group 158.png
Group 160.png
Group 161.png
Group 159.png
Arrow M_edited.png
Arrow m2_edited.png
Arrow m3_edited.png

High Fidelity Prototype:

Screenshot 2022-06-08 152343.png

View Foodgasm's Delivery App: High Fidelity Prototype

Accessibility considerations:

Acuss 1_edited.png

1

Provide a language translation feature for the people who doesn't understand English

Aces 2_edited.png

2

Used icons to help make navigation easier

Back l_edited.png

Takeaways

Impact

The Kay’s Food Delivery App definitely help user to order their meals quickly

What I Learn

The most important thing I’ve learned is that whatever we plan initially will not be the same outcome. Usability studies and peer feedback influenced each iteration of the app’s designs.

© 2024. All Rights Reserved to Siddharth Kudgunti
bottom of page